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Mustard noted that despite his commitment to “Force Awakens,” Abrams has been actively involved in the game’s development. When they need face time, the Santa Monica, Calif., offices of Bad Robot are just a short flight from Chair’s Salt Lake City, Utah, headquarters. Mustard said the teams have mostly been collaborating electronically by video conferencing and sharing files.
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“It’s a blend of action real-time strategy wrapped up in dynamic world building but with a deep role-playing character development system set in this really bright, colorful world that’s full of thieves, assassins and con-artists.” “It’s all about you creating an elite team of agents that can covertly reach or retrieve anything, anywhere, anytime while also building your secret, glamorous lair,” said Mustard. Instead of leaning on pre-established Hollywood franchises like “Star Trek” or “Mission Impossible,” Bad Robot and Chair, a subsidiary of Epic Games, opted to start from scratch with an all-new title combining several different game types. There are some notable exceptions but not too many, and so we met these amazing people at Chair - not just as fans but as potential collaborators.” “Typically, Hollywood and games have not gone together well. “We really wanted to expand into this area of entertainment,” Abrams said in a video posted Wednesday by Chair.
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What do we want to build?’ It went from there.”įor the team at Bad Robot, the opportunity meant diving deeper into interactive entertainment after releasing the quirky special effects app “Action Movie FX” and working with Valve on a new mode for the multiplayer shooter game “Team Fortress 2.” We all sat down with a blank slate and basically said, ‘We can build anything. and all the other awesome people at Bad Robot quickly folded into that process. “When we build our games, we work very closely together as a team,” said Mustard. With a release set for 2016, Mustard said they’re now ready to start talking about the partnership out in the open. The partnership came about because Abrams and his children were fans of Chair’s games like the side-scroller “Shadow Complex” and sword fighting simulator “Infinity Blade,” while the developers at Chair were admirers of Abrams’ film and TV projects.